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TF2 Update 1/06/2010
January 6, 2010 - 5:31 PM
Posted By: SoBe Green
Comments: 10

Server Browser (for TF2 and DoD:S)
- Added a client-side server blacklist:
- Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range.
- Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)

Balance changes:
- Reduced the health penalty on The Sandman.
- The Force-A-Nature knockback on target now:
- Only applies to hits that deal more than 30 damage and are in close range.
- Factors in the firer's angle of attack when determining the knockback direction.
- Has less of an effect on grounded targets.
- The Dead Ringer now:
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an ammo pack.
- Has a quieter de-cloak sound.

Changes / Fixes:
- Fixed a performance & stability issue with AMD processors.
- Improved the stability of the game server -> item backend connection.
- Fixed a rare server crash related to dispensers.
- Added min/max values to viewmodel_fov convar to match the settings in the slider.
- Reduced the number of moons in ctf_doublecross, sadly.
- Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content.
- Fixed a crash related to sv_pure and the wireframe_dx6 shader.
- Players can no longer shoot while stunned.
- Fixed a bug that caused movement speed reductions to not work on stunned players.
- Soldier Rage bar no longer resets when touching a resupply cabinet.

Achievement fixes:
- Fixed the "Second Eye" Demoman achievement.
- Fixed a bug in the "Play Doctor" Medic achievement.
- Changed the requirements for the "Medals of Honor" Soldier achievement.
- Updated description for the "Blind Fire" Demoman achievement to better explain the requirements.
- Fixed an issue that affected several achievements requiring the use of the Equalizer.

Community requests:
- Added "skip_next_map" server ConCommand to skip the next map in the map cycle.
- Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu.
- Added server "tf_use_fixedshotgunspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution.
- Added a "show_htmlpage" command to allow server operators to display custom web pages to clients.

Changes to the TF Bots:
- In KOTH mode, Bots are now:
- More likely to roam around and hunt enemies if there is lots of time left.
- Become more likely to push for the point as time runs down, or their teammates start to capture it.
- Medic bots now:
- Opportunistically "overheal" nearby friends when they can.
- Prioritize healing of injured nearby friends more.
- Don't focus on Heavies quite so exclusively.
- Don't spam their Medigun continuously at round start.
- Won't choose cover far below their heal target so much (koth_nucleus).
- Fight back with their syringe-gun appropriately.
- Various improvements to combat behaviors.
- General bot improvements:
- They no longer stand still on the point when capturing or defending it.
- They choose more varied routes now.
- They choose better defensive spots around captured points.
- They fall back to another weapon when they entirely run out of ammo.
- They adjust their FOV when using zoomed in sniper scope.
- They treat in-range Sentries as the most dangerous threat.
- They fire their weapons is more realistic bursts.
- Engineers use their shotgun properly.
- Added a "virtual mousepad" concept to rework how bots track enemy players:
- They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on".
- After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse".
- Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge.
- Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues.
- Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
- Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
- Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer.
- Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag.
- Added more bot names as suggested by the TF community.

Hoorah Force of Nublet users now have to actually learn to play Scout. Win!
Equalizer now works for achievements. Win!
Now voogru can make a very easy vote_skip command. Win!
TF2 Update
December 17, 2009 - 9:24 PM
Posted By: voogru
Comments: 9

I'm in the process of updating the servers, they should be up as soon as valve decides to bless my server with the updated content.

New Content
- Added new control point map Gorge
- Added new capture the flag map Double Cross
- Added item crafting
- Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
- Added headshot death animations
- Added more backstab animations

Soldier
- Added 35 new Soldier achievements
- Added 4 new Soldier items
- Added new Soldier Domination lines

Demoman
- Added 35 new Demoman achievements
- Added 3 new Demoman items
- Added new Demoman Domination lines

Spy
- Now pretends to be carrying the weapons & wearables of the target he's disguised as
- Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

Scout
- The Sandman now only stuns on a max range hit (when you hear the cheering)
- All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes
- Added new options to the Multiplayer->Advanced dialog:
- Combat text, which displays damage amounts you do to enemies.
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your medigun is locked onto.
- Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
- Fixed being able to affect friendly pipes with airblast (they would unstick)
- Added recharge sound to abilities with a recharge bar
- Fixed attachable wearables not staying on ragdolls
- Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
- Added jiggle bones for Pyro's chicken hat
- Added 2 new game startup songs

Community Mapmaker requests:
- Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
- Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
New Facebook Group.
August 22, 2009 - 4:37 PM
Posted By: voogru
Comments: 13

Hey everybody,

I've just created a group on Facebook for our community, it's available at voogru.com | Facebook.

I've been getting community members adding me to their Facebook once they found me on Facebook so I figured it may not be such a bad idea to make a group.

Forums moved to new server.
August 16, 2009 - 8:29 PM
Posted By: voogru
Comments: 10

I finally moved the forums to a new server, they should be a little snappier now.
Server temporarily down.
July 17, 2009 - 5:17 PM
Posted By: voogru
Comments: 5

Servers appear to be down, I'm in the middle of figuring out what happened.
June 12th (Friday) - Regulars Night
June 10, 2009 - 10:32 PM
Posted By: Chronopolis
Comments: 18

Alright ladies and gents, the official regulars night is finally upon us! Here are the details:

DATE: Friday June 12th (THIS FRIDAY!)
TIME: 6pm EST (pending change...)
WHERE: Insanity House Server (67.213.213.105:27015)
WHY: To have fun and enjoy mass amounts of death!
WHO: If you are a server regular, donator, subscriber, or forum member, please come join us!

It will be a lot of fun. If this will be your first regulars night, please come join in! They are usually a ton of fun with lots of laughs and funny gameplay tweaks.

Please tell all your fellow REGS about it!

Hope to see you there!

New TF2 Dodgeball Server
March 25, 2009 - 2:31 PM
Posted By: voogru
Comments: 2

Due to the seemingly large demand for my dodgeball game play mode, I have dedicated a new server for this game play mode.

It is tf5.voogru.net (67.213.220.116:27015)

Many thanks to OneEyed and Magnetic Llama for our current available maps. If you wish to make a map for this gameplay mode I have attached the required entities in this post:

http://forums.voogru.com/team-fortress/12386-pyro-dodgeball.html

Feel free to post comments!
New Server IP's
February 25, 2009 - 5:00 PM
Posted By: voogru
Comments: 20

I gained access to the server last night and had it running for the Scout Update.

The new IP's are:

208.43.4.56:27015 = New crazy house (tf.voogru.net)
67.213.213.105:27015 = Standard (tf2.voogru.net)
208.43.4.58:27015 = Stock TF2 (no mods) (tf3.voogru.net)
67.213.213.107:27015 = 24/7 Arena (tf4.voogru.net)

There is no more dustbowl/goldrush 24/7.

The two standard servers will remain standard for now, but I will eventually turn one of them into modified gameplay, and one of them possibly into powerups, but right now it's not much use if nobody plays on them.

I am probably going to work on a system that will encourage players to join the other servers but I need to do a bit of work on that.

The old server remains until March 5th, so feel free to continue playing on that box.
Sentry Gun Shenanigans (It's a... Crit Rocket!)
February 21, 2009 - 5:05 AM
Posted By: voogru
Comments: 26

I was bored last night, so I made this:

YouTube - Evil Critical Rocket Sentry Gun (Now with homing rockets!)

You see, critical rockets on a sentry gun just wasn't overpowered enough for me.

I had to make them homing rockets.

It'll be on the server randomly over the weekend, then never to be seen again unless there is a lot of demand for it. I just wanted to see if I could do it and how good it would look.
Regulars Night: Jan 17th
January 6, 2009 - 4:52 AM
Posted By: voogru
Comments: 31

Hey everyone,

We're going to be having a regs night dedicated to one of our long time mods & admins, Chronopolis.

Someone decided to pay him more than we're paying him, so now he's leaving us forever. So that means, you don't want to miss this night.

It'll be a bit of a goof off night, gameplay will be normal, but there may be wierd objects affixed to everyones head.

 


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